The Hundred Foot Drop of Klima — Scene 9

The last rope bridge sloped downward, but not enough to bring it all the way to the forest floor. Instead, it sloped downward just enough to rest among the branches of a tree as wide as it was tall. The diameter from the northernmost to the southernmost leaves must have matched that of a small town. The massive tree formed an expansive clearing beneath it, holding back competing trees and blocking sunlight to the plants below.

Between its boughs, countless meshes of planks and organic matter formed platforms where people lounged, worked, and played. The central crook of the tree was in sight, and had been partially hollowed out and lined with stones to form a large fire pit, above with hung a collection of spits as long as a hull of the Gladiator.

The color orange was everywhere: in the watercups that grew along the branches of the tree; in the paint coating the wood and various wooden bowls, toys, and instruments of Klima; in every single person’s clothing; and in the large banners hanging from the side of each bridge leading to the town.  … More The Hundred Foot Drop of Klima — Scene 9

The Hundred Foot Drop of Klima — Scene 7

Emerging one by one from the large mouth of the cave, they stood on the inward side of the mountain. As Klyra and Chroma blinked repeatedly, desperately, the scene unfolded in front of them. Like a rolling sea, a homogenous sea of treetops stretched just below them. The clouds spilling over the lower mountain pass to their right were letting a curtain of rain fall even as they watched, making it look like the gray bodies were smearing downwards. A few rainbows caught the yellowing light of the afternoon from behind the tips of the mountains, forming colorful bridges down into the treetops. A flock of birds took flight from just beyond the storm, and the girls watched as they began making their way around the gigantic bowl as large as their entire home island.

“The bridge is down there,” Yim said, starting her trek down a steep, grass-coated path towards a decrepit, fallen tree that was connecting the middle of the canopy to their mountainside.

“I kind of wish Flor was here to see this,” Klyra breathed.

“Yeah, if she was here we’d have time to stop and see it,” Chroma agreed, beginning to follow Yim down the less-dense path that was evidently too steep for anything to grow.

“I — I can’t believe my eyes,” Klyra said, not budging from where she was.

Chroma glanced behind her, and then back at the view of the entire inner island of Klima. “Yes, it’s far better than the sketches my uncle used to bring me. Our journey’s going to be full of sights like this.”

“Aren’t you the least bit impressed?” Klyra demanded, half-laughing. There were tears in her eyes.

Chroma glanced away. “Like I said, I’ve seen sketches before. Being a princess has its perks. Now come on, we’ve got a teammate to save, and we’ve got plenty of time to come back here. You need to watch where you put your feet.” … More The Hundred Foot Drop of Klima — Scene 7

The Flood Thieves Chapter 3: Two Trails of Blood

Capac finally looked down. The Sisis were swarming his blood, never straying from its path for very long. But while he was not surprised that his blood had not formed a straight trail, he was utterly astounded at the shapes it made now. The Sisis themselves seemed to be relocating the red liquid, digging at the dampened dirt through which the blood had already disappeared and shoving it into odd loops and scratches. … More The Flood Thieves Chapter 3: Two Trails of Blood

The Hundred Foot Drop of Klima — Scene 5

The child turned around and dove into the foliage as Chroma frantically followed. The shouting behind them faded almost instantly as Chroma followed the child’s path through the growth, slightly uphill. Finally, between the brown and green brushes snagging at her body and hair, they came to a grove overtaken by the shade of the canopy of a single large tree. The ground was flatter, and Chroma had no trouble sprinting after the child as it deftly leapt between the gray, low-hanging branches to reach the safety of the bows. Chroma clambered up with ease and then held still as the child covered her mouth with a single, tan hand. … More The Hundred Foot Drop of Klima — Scene 5

The Hundred Foot Drop of Klima — Scene #4

I’ve dedicated nearly my whole life to becoming a voyager, and in the last few years it looked like I could even be on the First Contact voyage. Sailing uncharted waters with a competent group of adventurers. But no, apparently the system doesn’t work like that. They didn’t put the best travelers out there first. No, they put the princess and the translator who can’t even show up on time. Do you honestly think you were in the advanced class because of your skills? Or that you’re here because you deserve it? No. You’re here because you just so happened to be born into the family that violently conquered all of Cambia. … More The Hundred Foot Drop of Klima — Scene #4

Old “Alloland” Draft — “The Hundred Foot Drop of Klima” Scene #3

“They follow the orcas following the whales,” Gane finished. “Do we know how far behind they’ll be?”

“Dol says no one’s sure. It’s never happened before, and communication isn’t easy when visitors can’t speak.”

“Mmm,” Gane hummed. “Tell everyone we’ll be staying here until the Cambians arrive. Forage and hunt, but on the seaward side of the mountains.”

“Gane, what about the girl? Shouldn’t we keep searching for her?”

“If the girl escapes, we can manage. But if we allow the Cambians to reach the town? Unequivocal disaster.” … More Old “Alloland” Draft — “The Hundred Foot Drop of Klima” Scene #3

Is sexism in high fantasy “just being realistic?”

My friends and I play Dungeons and Dragons, and we all normally play characters of our own gender. I barely remember what the situation was, but a situation once arose during a D&D session where my character wanted to do something, and another player said that the NPC wouldn’t allow it because I was a woman and the middle ages were sexist. 

I was completely taken aback. We weren’t including plague, infant mortality, or suicide in our campaign — in fact, there wasn’t even any gore, sex, or curse words unless the players specified it. The DM was PG at its finest. We were obviously including medieval elements that made things fun, like swords and tyrant kings, but omitting things that would make it less fun, like weight limits and bestiality. So why would sexism be built in to the world?  … More Is sexism in high fantasy “just being realistic?”

Creativity Inc. by Amy Wallace with Ed Catmull (2014)

I hate anyone who tries to tell other writers how to write, who pretends to know the exact elements that a story “must” have. Anyone who thinks that there is a clear formula or clear method of creating a story is diluted.

Creativity Inc. was recommended to me by a good friend years ago, but I only got around to reading it this holiday season because of my New Year’s resolution to read and watch things that people recommended to me (as opposed to putting it off for weeks, months, or years). And hey, the title was about unleashing creativity, not work-shopping a story. How bad could it be?

It was phenomenal.  … More Creativity Inc. by Amy Wallace with Ed Catmull (2014)

Rhetorical Analysis of a Comment, Written in the Style of High School English Timed Write

It’s been a long time since I’ve written in the style of a timed writing from high school English class, and I’m not entirely sure what compelled me to return to this format. Either way, here I am, writing a rhetorical analysis on the one comment I received in all my months of writing for … More Rhetorical Analysis of a Comment, Written in the Style of High School English Timed Write